#include "Item.h"


Item::Item(void): m_sItemName("Unknown Item"), m_eSize(ITEM_SMALL) // base class Items default to small size
{
   static unsigned int iUniqueID = 0;
   m_iUniqueID = iUniqueID;
   iUniqueID++; // increment the static var so the next Item that gets created gets a unique ID as well
}

Item::~Item(void)
{
}
